Sunday, December 7, 2025

Crafting a Free Art for House & Hand: Making a Logo for a Stanger

Crafting a Free Logo for House & Hand: Making a Logo for a Stanger's Indie Game

Every now and then, a game pops up in your feed that just sticks with you. That’s exactly what happened when I stumbled across House & Hand by LandonDevelops while casually scrolling through YouTube one night. The game had this charming blend of match-3 mechanics, tile-placing strategy, and cozy pixel-world building that immediately caught my eye. It felt familiar enough to understand instantly, but fresh enough to make me want see the game succeed!

In the video, the developer put out a call for artists to reach out with pricing and portfolios. Instead of sending rates, I decided to do something a little different: I offered to make a logo for free. I genuinely liked the idea that much, and I thought it’d be fun to contribute in some small way to an indie project that clearly had a lot of heart behind it.

A couple weeks went by, and then to my surprise LandonDevelops emailed back. And you know what? That alone made my day y'all!

Here's what happened Next.

Thursday, December 4, 2025

Your Class Rep: Rambling About My Indie Pixel Art Card Game

Rambling About My Indie Pixel Art Card Game

If you’ve been following my work for any length of time, you already know I have a weakness for pixel art. Especially the kind made on tiny canvases with even tinier constraints. But this past year, that weakness has turned into a full-on project. It started as a weird idea, then evolved into a video game prototype, and eventually took shape as a portable card game called Your Class Rep.


This article is the high-level tour: what the game is, why it looks the way it does, and why I’m putting so much energy into it. 

I'll show you what I mean...

Monday, December 1, 2025

Your Class Rep: Why You’ll Fall in Love With My Indie Card Game

(How a Slow-Drip Approach Can Help You Share Your Own Projects)

I realized something important: my card game, Your Class Rep, is mostly finished; mechanics, characters, and world are set; but very few people know it exists. So I started thinking about how to introduce the game to you guys. And that thought led to this one!

Hi, they call me Pi, and before I got deep into making games and art, I spent years working in sales. I'd like to introduce you to what I like to call a slow-drip approach and how a beautiful and/or handsome artist/game dev/musician/writer,(Insert other creative title here) such as yourself can apply my knowledge to your own projects!

By the end of this article, you'll know:

  • What a slow-drip strategy is and how repeated exposure drives attention

  • See examples of indie game creators who use this approach effectively

  • and lean how to apply similar tactics to your own projects

Alright lets get into it!

Sunday, November 30, 2025

Designing a Micro-Game for the Jam: The Iterative Process

Designing a Micro-Game for the Tiniest Game Jam: The Iterative Process


Creating a game for a jam is a unique challenge: the rules must be simple, playable immediately, and fit within strict limits. For the Micro Fiction Games Jam, the goal was to design a tiny, self-contained game that could fit entirely in 280 characters. Here’s how the process unfolded...

Thursday, November 27, 2025

Your Class Rep: Rediscovering the Joy of Game Manuals

Rediscovering the Joy of Game Manuals

Your Class Rep game Manual!

For me, the manual has always been an important part of the gaming experience. It’s not just instructions; it’s the first real glimpse into the world you’re about to play in. With Your Class Rep, I wanted to capture that feeling again: the excitement of a new game in hand, the car ride home, and the anticipation as you flip through the pages imagining all the possibilities. Feeling the paper between your fingers, exploring the story, and learning about the characters is something tangible that digital instructions can’t replicate. 

Here, let me take you inside...